Vampire: The Masquerade – Swansong (ALL DLC)

Vampire: The Masquerade – Swansong: A Narrative RPG Set in the World of Darkness

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If you are a fan of vampires, mysteries, and choices, you might want to check out Vampire: The Masquerade – Swansong, a narrative RPG set in the World of Darkness. In this game, you play as three different vampires who have to investigate a conspiracy that threatens their sect and their city. You will have to use your supernatural powers, skills, and charisma to solve puzzles, persuade or intimidate others, and make moral decisions that will shape the outcome of the story.

Vampire: The Masquerade – Swansong is developed by Big Bad Wolf, a studio known for their previous narrative RPG The Council. It is published by Nacon, a company that has released several games based on tabletop role-playing games, such as Werewolf: The Apocalypse – Earthblood and Call of Cthulhu. The game is based on White Wolf Publishing’s tabletop role-playing game Vampire: The Masquerade, which is part of the larger World of Darkness series.

The game is available for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. It is expected to be released in February 2023. You can pre-order the game from the official website or from various online retailers. You can also purchase the DLC and add-ons separately or as part of the Deluxe Edition or the Collector’s Edition of the game.

What is Vampire: The Masquerade?

Vampire: The Masquerade is a tabletop role-playing game that was first published in 1991 by White Wolf Publishing. It is part of the World of Darkness, a shared universe that also includes other games such as Werewolf: The Apocalypse, Mage: The Ascension, and Changeling: The Dreaming. The World of Darkness is a dark and gritty version of our modern world, where supernatural creatures such as vampires, werewolves, mages, and faeries exist in secret and struggle for power, survival, and meaning.

In Vampire: The Masquerade, you play as a vampire, a human who has been turned into an undead creature by another vampire. You belong to one of the 13 clans, each with its own history, culture, and abilities. You also have to follow the rules of your sect, either the Camarilla, the Sabbat, or the Anarchs. The Camarilla is the most dominant sect, which tries to maintain the Masquerade, the law that forbids vampires from revealing their existence to humans. The Sabbat is a fanatical sect that rejects the Masquerade and seeks to overthrow the Camarilla. The Anarchs are a rebellious sect that values freedom and individuality over hierarchy and tradition.

As a vampire, you have access to various supernatural powers called disciplines, which are based on your clan and your bloodline. You can use these disciplines to enhance your physical, mental, or social abilities, or to manipulate your surroundings, your enemies, or yourself. However, you also have to deal with the drawbacks of being a vampire, such as the Beast, the primal urge that drives you to feed on blood and lose control; the Humanity, the moral code that prevents you from becoming a monster; and the Generation, the distance from your original sire that affects your power and potential.

The Camarilla and the Masquerade

The Camarilla is the oldest and largest sect of vampires in the World of Darkness. It was founded in the 15th century as a response to the Inquisition, a movement that hunted down and destroyed many vampires. The Camarilla’s main goal is to preserve the Masquerade, the law that requires vampires to hide their true nature from humans and avoid any exposure or suspicion. The Camarilla believes that the Masquerade is essential for their survival and security in a world dominated by humans.

The Camarilla is governed by a hierarchy of elders and princes, who enforce the laws and traditions of the sect. The Camarilla claims to represent all vampires, regardless of their clan or bloodline. However, some clans are more loyal and influential than others within the Camarilla. The seven clans that officially belong to the Camarilla are: Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue. Each clan has its own strengths, weaknesses, and agendas within the sect.

The Masquerade is not only a law but also a philosophy and a way of life for most Camarilla vampires. They try to blend in with human society and culture, adopting their manners, customs, and values. They also try to retain their Humanity, their sense of morality and conscience that separates them from beasts. They avoid killing humans unnecessarily or causing too much harm or chaos. They also avoid using their disciplines openly or recklessly in front of humans or other vampires. They cover up any traces of their activities or existence with lies, bribes, threats, or mind control.